4/6/2023 0 Comments Shadow warrior 2 mods![]() If you don't move you will not recieve the damage of the traps, but if one of your minions take a step in the traps, you will recieve damage for every step and minions moving in. Note of caution : Be careful in the desert with sandmen or in the great machine with temple guardians, their traps can be deadly with minions around you. Rousing command for more attack, augmenting guidon for attack/defense and healing and reflective emanation for an huge reflect damage area. Command and Conquer!Īll the others Combat Arts are modded with area effect to help your minions. ![]() But the contagion mod is marvellous, soon you will have an army with you. The duration mod make your minions live for more than 65sec at high level. Rallied soul is sweet too, I don't like the mod that add a third corpses on cast, because 2 or 3 corpses isn't very different. Skeletal fortication is very powerful too, I like to launch it before the battle in a big mob or on bosses, it's a killing machine! I prefer the rapid fire mod on the regeneration mod because it's a melee build with astral as a great support/cover, I don't want to relaunch the tower every 5sec But with the rapid fire mod you can have 1.6shots per sec, and with the mod Scatter, you can have 4 shots per second approximatly. The spectral soldier offers a nice support, at high level they will be level 320-330 with 149K HP and 20k in life regeneration. You have to use CAs if you want to stay invisible, frenzied rampage with low rege is very effective, you have 46% chance to double hit with dual wield at mastery (with softpoint bonus) at high level and since we have taken "Double hit" twice in frenzied rampage we have another 40% chance to double hit.įrenzied rampage = 80% chance to double hit. Reflective Emanation : Backslash (1b), Antimagic (2b) and Idol (3b) => Reflect ranged + Reflect spells/AdC + Area effectīelligerent Vault : Routine (1b), Shock (2b) and Commotion (3a) => Regeneration + Confused/slow down + Stun in the area Killing Spree : Control (1a), Perseverance (2b) and Sear (3b) => Increases attack and stored damage per hit + Duration + Fire Damage Rousing Command : Persistence (1b), Impulse (2b) and Leader (3b) => Duration + Attack Speed + Area effectįrenzied Rampage : Double Attack (1a), Double Attack (2a) and Envenom (3a) => Double hit x2 + Poison DamageĪugmenting guidon : Ensign (1b), Healing (2a) and Fear (3a) => Expend Area of effect + Healing in the area of effect + Reduces attack of the opponents ![]() Rallied Soul : Armament (1a), Vivification (2a) and Contagion (3a) => Armor + Soul duration + Infection Skeletal Fortification : Rapid Fire (1a), Ice Shards (2b) and Scatter Shot (3a) => Firing rate + Ice Damage + another projectile Nether Allegiance : Sharp Blades (1b), Tower Shield (2b) and Elite Equipment (3b) => Damage + Armor x2 Shadow Veil : Creep (1a), Fade (2b) and Sinister Pact => Increase furtivity + Reduces detection with spells + Permanent effect (buff) Gogo ask me to translate one of my shadow warrior build, since there is no Astral build yet, here I am.įull Infernal torment + armentin elbow/gauntlet/Belt/Boots + Legs of Justice.
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